Reviewed · EDINBURGH TOURS
Fantastic Creatures of Edinburgh, and where to find them!
Edinburgh’s Old Town becomes your game board in this outdoor hunt for fantastic creatures and local folklore. Instead of following a guide from one fixed stop to another, you solve clues, spot details in the streets, and choose your own pace through the historic center.
I like the flexible start time and the way the hunt works for mixed-age families. I also like the practical support: you get the kit, can message Sabi on WhatsApp if a clue defeats you, and receive a completion souvenir. The main catch is that this is mostly a self-guided game, not a live walking tour with constant commentary, and it needs daylight.
In This Review
- Key points at a glance
- Turning Old Town streets into a creature hunt
- What happens at Jeffrey Street
- Following the clues around the Royal Mile
- A self-guided game, not a hosted walking lecture
- The secret finish near the Royal Mile
- Is $34.53 good value for up to five people?
- Who should book this Edinburgh hunt?
- Practical advice before you set off
- My verdict: a playful Old Town walk with clear limits
- FAQ
- Where does the treasure hunt start?
- How long does the activity take?
- How many people can join one group?
- Can I start at any time?
- Do I need a phone?
- Is a guide with us during the whole hunt?
- Where does the hunt finish?
- How do I collect the completion souvenir?
- What happens if I need to cancel?
Key points at a glance

- Edinburgh’s Old Town becomes the puzzle route: Follow clues from one location to the next while learning about local folklore and odd city details.
- Good for mixed-age groups: Teams of two to five can include adults, teenagers, and younger children with different abilities.
- You set the starting time: Collect the pack during opening hours, then begin when convenient, ideally near the Royal Mile and before dark.
- WhatsApp help is available: Sabi can assist if you are truly stuck, though the game is designed for your group to work things out alone.
- A small prize rewards completion: Show your result at the collection point to receive the souvenir magnet or other stated completion token.
- The route takes about 90 minutes: Allow closer to two hours if your group stops often, works slowly, or includes younger children.
Turning Old Town streets into a creature hunt
The clever idea here is simple: Edinburgh’s Old Town is not just scenery between scheduled stops. It supplies the clues, strange details, and folklore that drive the game.
You begin by collecting a treasure-hunt pack and code at Hot Toddy, at 15 to 19 Jeffrey Street. You can pick it up any time between 10 a.m. and 7 p.m. during the stated opening hours. Bring your booking confirmation, then decide when your group is ready to start.
The recommended starting area is near the Royal Mile. From there, your instructions lead you through a good portion of the Old Town. You identify creatures, solve clues, and move from one spot to the next. The route is meant to make you look closely at the city rather than simply walk past it.
That is the best reason to choose this activity. A regular stroll can blur into a series of closes, stone walls, statues, and old buildings. A clue gives you a reason to pause. Children can search for the next detail, older children can work on the puzzle, and adults can add context or keep the team moving.
The subject also gives the walk a playful tone. You are not being asked to memorize dates or listen quietly for an hour. You are hunting for fantastic creatures and quirks in the city, with enough folklore to make the old streets feel like part of the story.
Other Edinburgh days people book alongside this one:
- The World Famous Underground Ghost Tour
★ 4.5 · 9,272 reviews - Underground Vaults Walking Tour in Edinburgh Old Town
★ 4.5 · 8,506 reviews - Loch Ness, Scottish Highlands, Glencoe and Pitlochry Tour
★ 5.0 · 6,854 reviews
What happens at Jeffrey Street

Jeffrey Street is both the practical meeting point and the place where you collect the materials. This matters because you are not required to arrive at one narrow appointment time. You can collect the pack during the pickup window and begin later, provided you pay attention to daylight.
That flexibility helps families. You can fit the hunt around lunch, a museum visit, or a slow morning. It also lets you choose a start time when your group is alert, rather than beginning a fixed tour just as younger children are tiring.
The kit and code are provided, so you do not need to prepare printed clues or buy extra materials. You do need a phone with internet access. The phone is part of the support system and may be needed for the online game or for contacting Sabi.
Read the instructions before you set off. One unhappy experience came after arriving late and not finishing, while the host explained that the game normally takes about one and a half to two hours. The useful lesson is to treat the start as a real appointment even though the timing is flexible. Give yourself enough daylight and energy to complete the route.
Following the clues around the Royal Mile

The central section takes you along Old Town streets, with the clues directing you onward. You are not given a detailed stop-by-stop route in advance, so the pleasure comes from discovering the next location as you solve each part.
This format works especially well for groups with older children. A ten-year-old may enjoy spotting a detail, while a teenager can help interpret a harder clue. Adults can share the work without taking over completely. One family group of three adults, three teenagers, and two ten-year-olds completed the hunt in just under two hours and found that everyone had a role.
That example also gives you a realistic timing guide. The advertised duration is about 90 minutes, but the route may take longer when your group pauses, debates answers, or walks at the pace of the youngest person. Plan for up to two hours rather than booking a tightly timed meal or attraction immediately afterward.
The Old Town setting adds some walking and uneven city movement, even though the supplied information does not give a precise distance or accessibility description. Most people can participate, and service animals are allowed, but you should consider your group’s walking ability before booking. If someone needs glasses or has trouble seeing details at a distance, the visual clue work may be frustrating.
This is also an outdoor activity, so Edinburgh’s weather matters. The experience requires good weather and may be canceled if conditions are poor. If that happens, you are offered another date or a full refund.
A self-guided game, not a hosted walking lecture

Set your expectations correctly and the format makes sense. Sabi’s role is mainly to explain the game at the beginning and help when your group is stuck. You will not have a guide walking beside you, explaining every building, or keeping up a running conversation.
That is a plus if your family likes solving things independently. You can stop when you want, discuss clues without an audience, and let the most curious person in the group lead the next step. It is also easier to keep a dog or younger child moving when you are not trying to match a guide’s fixed pace.
The tradeoff is less personal contact. One participant expected more active hosting and felt the instructions were too basic. Sabi’s response made the design clear: direct interaction normally happens at the start, with WhatsApp available if you are very stuck. If you want a traditional guided tour, this may feel thin for the price.
I would describe the host support as a safety net rather than the main attraction. Before leaving Jeffrey Street, make sure everyone understands the rules, how to submit or check the result, and when to contact Sabi. That small bit of preparation should prevent confusion later.
Same glens and lochs, a completely different day out:
- Loch Ness & Highlands Small-Group Tour from Edinburgh with Cruise
★ 4.5 · 6,022 reviews - Edinburgh Castle: Guided Walking Tour with Entry Ticket
★ 5.0 · 5,540 reviews - Edinburgh Castle Guided Walking Tour in English
★ 5.0 · 5,214 reviews - Edinburgh: Glenfinnan Viaduct, Glencoe & Fort William
★ 5.0 · 4,337 reviews
The secret finish near the Royal Mile

The hunt finishes at a special secret location about a ten-minute walk from the Royal Mile. Keeping the final spot hidden is part of the fun, since the route has a proper endpoint rather than simply sending you back to the shop.
Once you complete the game, take a screenshot of your result. You can show it at Hot Toddy on Jeffrey Street between 10 a.m. and 7 p.m., or at The Grassmarket Project at 86 Candlemaker Row between 10 a.m. and 4 p.m. That is how you collect the completion souvenir.
The supplied details describe a souvenir for all finishers, and the host specifically identifies it as a souvenir magnet. One participant did not receive one, but Sabi offered to send it after being contacted. I would check for the token before leaving the collection point, especially if your children are counting on a physical reminder.
The prize is small, but it gives the game a satisfying finish. Children often need a clear reward after a long walk, and the souvenir also marks the activity as something more than a phone-based puzzle.
Is $34.53 good value for up to five people?

The listed price is $34.53 per group of up to five people. That can be fair value for a family or group that would otherwise pay separate admission fees for several attractions. You are paying for the prepared game, the materials, the route design, host support, and the completion souvenir, while the Old Town itself supplies the setting.
For five people, the cost works out to less than seven dollars each. For two people, the per-person cost is much higher. One host response referred to a £30 price for two people, so check the exact amount and group terms shown when you book. The key point is that this is priced by group, not by individual, according to the supplied booking details.
Value depends on what you want from an activity. If your group enjoys puzzles and wants a structured way to explore streets you would already be walking, the cost is easier to justify. If you want an expert guide telling stories at every stop, the same price may feel high because the host is not beside you for the full route.
The experience also saves you from planning your own folklore walk. You do not need to research creatures, invent clues, or decide which Old Town corners might interest children. That planning work has been done for you.
Who should book this Edinburgh hunt?

I would choose this for a family with children of different ages, especially when some people like puzzles and others prefer walking and spotting details. The group size of two to five keeps the game manageable. Larger parties would need to split into separate groups and may find it harder to coordinate.
It is also suitable for adults who want a lighter way to see the Old Town. You do not need specialist knowledge. The game asks you to use your eyes, legs, phone, and teamwork, so curiosity matters more than prior familiarity with Edinburgh.
I would be cautious if your group dislikes self-guided activities. You need to read clues, make decisions, and stay engaged without a guide constantly refocusing the group. A person who wants a formal explanation of every sight may prefer a conventional walking tour.
Think about daylight, too. The game will not work in the dark, so a late pickup is not automatically a late start. In winter, plan carefully. A group that arrives 15 minutes late, starts near dusk, or has a tired dog may struggle to finish comfortably.
Practical advice before you set off

Bring a fully charged phone with internet access. The phone is needed for the digital side of the hunt and for WhatsApp support, so a low battery could turn a small problem into a real one.
Wear shoes suitable for Old Town walking and leave room in your schedule. The official estimate is one and a half hours, but a relaxed family group may need nearly two. Do not place a tight reservation immediately afterward.
Pick up the pack before you are tired. Hot Toddy’s stated pickup hours run from 10 a.m. to 7 p.m., while the alternative prize location, The Grassmarket Project, closes earlier at 4 p.m. If you finish later, Jeffrey Street is the more useful collection point.
Keep the completion screenshot until you have collected the souvenir. That simple step avoids an unnecessary return trip.
The activity is offered in English. Confirmation arrives at booking, and the maximum group size is five. Public transportation is nearby, and service animals are allowed.
Free cancellation is available up to 24 hours before the start time for a full refund. Changes or cancellations inside that window are not accepted and are not refunded. Since poor weather can affect the activity, check the forecast and the local start time before your cancellation deadline.
My verdict: a playful Old Town walk with clear limits
I would book Fantastic Creatures of Edinburgh if I wanted a family-friendly activity that turns sightseeing into a team task. The strongest features are the mixed-age appeal, flexible start, folklore theme, and souvenir at the end. The Old Town route gives you a reason to look up, slow down, and notice details you might otherwise miss.
I would not book it expecting a fully hosted tour. Sabi provides the opening instructions and WhatsApp help, but your group does most of the work alone. That is the whole point for puzzle lovers, and the main drawback for anyone seeking constant storytelling.
Choose an early enough start for daylight, allow two hours, and make sure your group understands the self-guided format. With those expectations, the $34.53 group price can be a sensible way to add a bit of play to an Edinburgh sightseeing day.
FAQ
Where does the treasure hunt start?
You collect the treasure-hunt pack and code at Hot Toddy, 15 to 19 Jeffrey Street, Edinburgh EH1. The recommended game start is near the Royal Mile.
How long does the activity take?
The hunt takes about one and a half hours. A family group may need closer to two hours if it stops often or moves at a slower pace.
How many people can join one group?
Each group can include two to five people.
Can I start at any time?
You can collect the pack during Hot Toddy’s stated opening hours, 10 a.m. to 7 p.m., and start the hunt when convenient. Daylight is required, so the game should not be started after dark.
Do I need a phone?
Yes. You need internet access on your phone for the activity and to contact the guide through WhatsApp if you get stuck.
Is a guide with us during the whole hunt?
No. The activity is designed as a self-guided treasure hunt. Sabi provides the initial instructions and can help through WhatsApp if your group is stuck.
Where does the hunt finish?
It ends at a secret location about a ten-minute walk from the Royal Mile.
How do I collect the completion souvenir?
Show a screenshot of your result at Hot Toddy, 15 to 19 Jeffrey Street, between 10 a.m. and 7 p.m., or at The Grassmarket Project, 86 Candlemaker Row, between 10 a.m. and 4 p.m.
What happens if I need to cancel?
You can receive a full refund if you cancel at least 24 hours before the start time. Cancellations or changes made less than 24 hours before the start time are not accepted. If poor weather or an insufficient minimum group causes the activity to be canceled, you are offered another date or a full refund.
Just added around Edinburgh
- Half Day Sailing Trip★ 5.0 · 11 reviews
- Full Day Sailing Trip★ 5.0 · 10 reviews
- Blackness Castle Cruise★ 4.5 · 39 reviews
- Private South Queensferry Town Walking Tour★ 5.0 · 3 reviews
- Edinburgh Shore Excursion: City Tour and Royal Yacht Britannia★ 4.0 · 41 reviews
- Edinburgh Shore Excursion with a Local Guide: 100% Personalized & Private★ 4.0 · 7 reviews
- Edinburgh: West Highlands Privately Guided Day Tour in Luxury MPV★ 5.0 · 10 reviews
- Whisky Tasting at Edinburgh’s Award Winning Whiski Rooms★ 5.0 · 5 reviews
Edinburgh Tours, compared.

Underground Vaults Walking Tour in Edinburgh Old Town
Read our review →
Loch Ness, Scottish Highlands, Glencoe and Pitlochry Tour
Read our review →
Loch Ness & Highlands Small-Group Tour from Edinburgh with Cruise
Read our review →
Edinburgh Castle: Guided Walking Tour with Entry Ticket
Read our review →
Edinburgh Castle Guided Walking Tour in English
Read our review →


