Reviewed · GHOST TOURS
Ghosts of Edinburgh: Bloody Past Exploration Game and Tour
Edinburgh’s dark side comes alive through a self-guided puzzle walk that links castles, churchyards, execution grounds, and old closes. Instead of following a guide with a flag, you use the Questo app to find clues at each stop and answer questions before moving on.
I like the freedom to start at any hour and pause for coffee or a meal. I also like the low price, about $7.21 per person, which makes this an easy add-on for a family or small group. The main caution is that the game depends on the app working well, and a few clues can be tricky or require careful positioning near a landmark.
In This Review
- Key points at a glance
- What this Edinburgh ghost game is really like
- Starting at The Mound with Edinburgh beneath your feet
- Edinburgh Castle without paying to enter
- St Giles’ Cathedral and the old religious center
- Mary King’s Close and Edinburgh’s underground stories
- Greyfriars Bobby and the kirkyard nearby
- The Grassmarket and Edinburgh’s grim public past
- New College, Modern Art, and Old College
- Solving the clues without a guide
- App, offline play, and timing advice
- Is $7.21 good value?
- Who should book this experience?
- FAQ
- How long does the Ghosts of Edinburgh game take?
- Do I need to start at a fixed time?
- Can I pause the game and continue later?
- Do I need an internet connection?
- Do I need to enter Edinburgh Castle?
- Is there a physical tour guide?
- Where does the game start and finish?
- Is cancellation free?
- Should you book the Ghosts of Edinburgh game?
Key points at a glance

- The Mound begins the story: Start beside the slope made from earth dug out for Edinburgh’s New Town.
- Nine atmospheric stops: Follow clues through the Old Town, around the Castle, past Greyfriars, and toward other historic buildings.
- No paid attraction entry is required: The game is designed to be played from public areas, including around Edinburgh Castle.
- Play on your own clock: Start anytime after booking, pause whenever you like, and resume later.
- Offline play is built in: You do not need an internet connection once the game is ready on your phone.
- Best for small private groups: Families, couples, and friends can work together, with group discounts available.
What this Edinburgh ghost game is really like
This is not a traditional ghost tour. There is no physical guide, no fixed departure, and no group waiting at a meeting point. You receive a mobile game that sends you to notable places, where you look around for information and solve a challenge.
That format works well if you prefer independence. You can set out in daylight, play after dark, or stop midway when Edinburgh’s weather turns wet. The game is offered in English and is intended for your own group, rather than a mixed crowd.
The advertised playing time is about one hour. That is a useful target, but you should allow extra time if you stop for photographs, pause for food, or need to think through a difficult clue. Edinburgh’s center is compact, but the route includes several distinct areas and the app may expect you to reach a precise point before the next section opens.
The ghostly theme gives the walk its character, but the experience also works as a quick introduction to Edinburgh’s central sights. You get stories connected with churches, prisons, public executions, old streets, and famous local figures. The tone is more playful than scholarly, which makes it a good fit for families and friends who like solving puzzles together.
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Starting at The Mound with Edinburgh beneath your feet

The game begins at The Mound, the steep artificial slope joining Edinburgh’s New Town and Old Town. It was created from roughly 1,501,000 cartloads of earth dug from the foundations of the New Town and dumped into the former Nor Loch.
That detail gives you an immediate sense of how much Edinburgh has changed. The Nor Loch was drained in 1765, and the area now forms Princes Street Gardens. From The Mound, you are close to major city sights, and the setting gives the opening challenge a strong sense of place.
You will need to look around for the answer rather than simply walk from one pin to another. Pay attention to signs, statues, dates, and architectural details. The game rewards a slow look at your surroundings, but it can feel less smooth if you expect a simple audio tour.
The start point is listed as The Mound, Edinburgh EH2 2EL. It is near public transport, so you can reach it without arranging a special transfer. Since this is a mobile activity, make sure your phone is charged before starting.
Edinburgh Castle without paying to enter

Edinburgh Castle is the most famous stop and the natural centerpiece of a ghost-themed route. The fortress sits on Castle Rock above the city, and archaeological evidence places human occupation on the rock at least as far back as the Iron Age.
The game uses the Castle as a clue location, but you do not need to buy admission to Edinburgh Castle. This point matters because the challenge requires you to reach the appropriate area, and the wording or map can make it seem as if you must go inside. Plan to use the public areas around the fortress and follow the app carefully.
A full visit to the Castle would take far longer than this one-hour game and requires a separate ticket. Treat this stop as an outside look at one of Edinburgh’s great landmarks, not as a substitute for touring the Crown Room, military displays, or castle interiors.
One practical warning: the app may not advance until you are close enough to the intended location. If the next challenge does not appear, check your map position and read the instructions again before assuming the game is broken.
St Giles’ Cathedral and the old religious center

St Giles’ Cathedral takes you into the heart of the Royal Mile. Its origins reach back to about 1130, when a parish church served Edinburgh during the reign of King David I. It was dedicated to St Giles, the patron saint of lepers and later the patron saint of Edinburgh.
This is a good place for the game’s historical mood. The building is surrounded by some of the city’s busiest streets, yet its story reaches into medieval Edinburgh and the religious conflicts that shaped Scotland.
You will again search the area for a clue. The challenge may ask you to notice a feature that is easy to pass without looking closely. If you are with children, let one person read the prompt while the others inspect the building and nearby markers. Switching roles keeps the game from becoming one person’s phone exercise.
Entry arrangements are not needed for the outdoor challenge. If the cathedral is open and you wish to visit inside, treat that as a separate choice and allow extra time.
A few more Edinburgh trips to weigh up
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Mary King’s Close and Edinburgh’s underground stories

Mary King’s Close is one of the most evocative names on the route. This historic close lies beneath later buildings on the Royal Mile and takes its name from Mary King, a seventeenth-century merchant burgess who lived there.
The setting fits the game’s haunted theme, but there is an important practical distinction. The close is associated with a separate paid visitor attraction, and the puzzle walk does not include a guided underground visit. You should expect to solve the clue from the public area rather than enter the attraction automatically.
This stop shows the strength of a location game. A normal walk along the Royal Mile can leave you aware of the street above but unaware of the lanes and buildings that once occupied the same space. The app points your attention toward a story that you might otherwise miss.
It also shows the limits of the format. You receive a short piece of place-based entertainment, not a full explanation of the close, its residents, or the archaeology beneath the street. If Mary King’s Close is high on your list, consider booking its separate tour as well.
Greyfriars Bobby and the kirkyard nearby

The Greyfriars Bobby Fountain features a life-size statue of the famous dog, created by William Brodie in 1872. Baroness Burdett-Coutts paid for it, and the statue was unveiled on November 15, 1873, near the main entrance to Greyfriars Kirkyard.
This is one of the lighter stops in a route filled with grim tales. The fountain gives you a recognizable meeting point, while the nearby kirkyard returns the game to its darker mood.
Greyfriars Kirkyard is closely tied to Edinburgh’s ghost stories, so the location fits the theme without needing elaborate staging. Look around the fountain and entrance area for the information needed by the game. You may also want to pause and take in the graveyard’s atmosphere, but remember that this is a functioning historic burial ground. Keep your voice low and behave respectfully.
The stop suits mixed-age groups particularly well. Younger players get a memorable statue and a clear visual target. Adults get the chance to connect the popular Bobby story with the older cemetery around it.
The Grassmarket and Edinburgh’s grim public past

The Grassmarket began as an area of cattle fairs and stables in the 1300s. By around the 1670s, it had become a trading point for goods. It also served as a traditional place of public execution.
That contrast gives the stop its punch. Today, the Grassmarket is a lively central square with cafés, shops, and views toward the Castle. The game asks you to think about the same place in a far harsher period.
This is a useful reminder that Edinburgh’s attractive streets often carry difficult stories. The experience does not need a haunted building at every turn. A public square can feel unsettling once you know what happened there.
The Grassmarket is also a sensible place to pause. Because the game lets you stop and resume later, you can take a break here rather than rush through the clue. If your group is hungry or the weather is poor, this flexibility is worth more than the short advertised duration suggests.
New College, Modern Art, and Old College

The route also includes several buildings that are less obviously spooky but important to Edinburgh’s character. New College began as the theological college of the Free Church of Scotland. Classes opened in Edinburgh’s New Town on November 1, 1843, before the college moved to The Mound.
The building gives the game a look at Edinburgh as a center of religious study and public debate. It is not just a backdrop for ghost stories. The surrounding architecture helps you see how the city’s institutions shaped its streets.
The Scottish National Gallery of Modern Art adds a surprising change of tone. The gallery first opened at Inverleith House in 1960 and moved to its present site at Modern One on Belford Road in 1984. Modern Two opened across the road in 1999.
This stop may feel less connected to the bloody past than the Castle or Grassmarket. That is not necessarily a flaw, but it can make the route feel broader than the title suggests. You are getting a city game with eerie episodes, not a tightly focused account of murders and hauntings.
Old College, on South Bridge, provides another architectural landmark. Designed by Robert Adam, it was originally called the New College and now houses parts of the University of Edinburgh administration, the School of Law, and the Talbot Rice Gallery.
These stops reward players who enjoy buildings and city history as much as ghost tales. They may be less exciting for anyone expecting a continuous parade of supernatural stories.
Solving the clues without a guide
At every location, you look for the answer to a challenge before the game lets you proceed. The basic idea is simple, but the quality of your experience depends on how well you work as a team.
I suggest giving each person a job. One player can manage the phone, another can read plaques and signs, and the others can scan the surrounding building or street. This reduces the chance that one person does all the work while everyone else waits.
Some clues are straightforward. Others can be difficult to decipher, especially if you are tired, playing in the dark, or standing in a busy area. Take your time and test the wording against what you can actually see. If an answer seems impossible, check that you are at the right point before trying random options.
The game has received a rating of 4.1 from 25 ratings, which suggests a generally positive but not flawless experience. The strongest points are the map, the chance to discover places you might otherwise pass, and the fun of playing at night with a teenager or group of friends. The weaker points are app loading problems and clues that can feel too hard.
App, offline play, and timing advice
You do not need an internet connection to play the city game, which is helpful in old stone streets where phone service can be uneven. You should still prepare the app before setting out, since a slow account sign-in can waste time and push your start later than planned.
The game can be played anytime after booking without rescheduling. It is available around the clock, Monday through Sunday, within the stated operating period. That means you can choose a quiet morning or a spooky evening, though the game itself does not provide a physical escort after dark.
The private format is a real advantage. Your group can move at its own speed, argue over clues, and pause without holding up strangers. Groups larger than 15 people should make multiple bookings, so a large school or party needs to plan that in advance.
Service animals are allowed, and most people can participate. The experience is near public transportation, but the supplied information does not specify a dedicated vehicle or hotel pickup. Expect to make your own way to The Mound and finish at 100 W Bow, Edinburgh EH1 2HH.
Is $7.21 good value?
At about $7.21 per person, this is inexpensive for an activity in central Edinburgh. The value comes less from the amount of historical explanation and more from the structure: you get a route, a reason to inspect landmarks, and a shared game for your group.
For a family, the price can be attractive because everyone has something to do. For two friends, it costs far less than a conventional private walking tour. It is also a low-risk way to add an evening activity before committing to a more expensive ghost walk or paid attraction.
The price looks less appealing if you expect a polished guided tour with live storytelling. There is no guide, no guaranteed help on the street, and no included admission to Edinburgh Castle or Mary King’s Close. You are paying for the game format and access to the digital challenges.
Free cancellation is available if you cancel at least 24 hours before the start time. Cancellations within 24 hours are not refunded, and late changes are not accepted.
Who should book this experience?
I would choose this for a family with older children, a couple who likes puzzle games, or friends who want a flexible evening walk. It is especially useful if you have already seen Edinburgh’s main sights and want a playful way to revisit them.
The experience suits independent visitors who do not need a guide explaining every detail. The freedom to stop and restart also helps if you want to combine the game with lunch, shopping, or another central Edinburgh activity.
I would hesitate if you dislike phone-based activities or want a carefully paced ghost story. You should also think twice if app problems will ruin your evening. The best results come from downloading or preparing the game early, carrying a charged phone, and treating difficult clues as part of the challenge rather than expecting instant progress.
FAQ
How long does the Ghosts of Edinburgh game take?
The experience lasts approximately one hour, though you can spend longer if you stop for photos, breaks, meals, or extra sightseeing.
Do I need to start at a fixed time?
No. You can begin at any hour after booking and choose your own start time.
Can I pause the game and continue later?
Yes. You can take a break at any point and resume the game later without rescheduling.
Do I need an internet connection?
No. The city game can be played offline, so an internet connection is not required during play.
Do I need to enter Edinburgh Castle?
No. Paid entry to Edinburgh Castle is not required to play the game. The challenge is designed to use locations that can be reached without buying admission.
Is there a physical tour guide?
No. This is a private, self-guided mobile experience. Only your group participates.
Where does the game start and finish?
It starts at The Mound, Edinburgh EH2 2EL, and ends at 100 W Bow, Edinburgh EH1 2HH.
Is cancellation free?
You can receive a full refund by cancelling at least 24 hours before the experience start time. Cancellations made within 24 hours are not refunded.
Should you book the Ghosts of Edinburgh game?
Book it if you want a cheap, flexible way to connect Edinburgh’s famous sights with darker stories. The best parts are the private format, the freedom to play at night or pause during the day, and the way the clues make you inspect places such as The Mound, Greyfriars, and the Grassmarket.
Do not book it expecting a live guide or a full haunted-history lecture. Prepare the app before you leave, allow more than one hour if you want to linger, and remember that a few clues may test your patience. With those expectations, this is a good-value puzzle walk for families and friends who enjoy discovering a city one question at a time.
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