Reviewed · SELF-GUIDED TOURS
500 Years of Crime and Punishment: A Self-Guided Audio Tour
Aberdeen’s darker stories are waiting in plain sight: an old gaol, a public punishment cross, an anatomy school, a graveyard linked to grim medical practices, and a harbor once used for cruel penalties. This self-guided audio walk gives those places a connecting thread without tying you to a group or a fixed departure time.
I like the freedom to pause, backtrack, or move quickly, and I like that the route brings you to parts of Aberdeen you might otherwise pass without a second thought. The price is modest at $8.99, but you should be comfortable finding your way with a phone, since directions have caused trouble for some people and construction can make the starting point harder to spot.
In This Review
- Key points at a glance
- A dark history walk with plenty of freedom
- Starting beside Aberdeen’s old gaol
- The Mercat Cross and a royal treason story
- A Balmoral-style tower and a glimpse of old Aberdeen
- The Anatomy Rooms and Aberdeen’s bodysnatchers
- Old Aberdeen, church punishment, and a troubling grave
- The Green, street art, and the child-snatching gang
- Aberdeen Harbour and punishments by the water
- The Maritime Museum and a useful optional stop
- Route safety, construction, and navigation
- Is $8.99 good value?
- Who should book this Aberdeen audio tour?
- Should you book it?
- FAQ
- Where does the tour start?
- Where does the tour end?
- How long does the tour take?
- What language is the tour offered in?
- What app do I need?
- Do I need a smartphone and headphones?
- Are museum entry fees included?
- Is this a group tour?
- Can service animals join the tour?
- Can I cancel for a full refund?
Key points at a glance

- Start at the Tolbooth Museum: Begin beside Aberdeen’s former gaol, where public hangings once took place.
- Hear stories at the Mercat Cross: Learn how public announcements and punishments were handled, including a tale of treason involving a Scottish queen.
- Explore Aberdeen’s medical past: Visit the Anatomy Rooms area and hear about dissections and bodysnatching.
- Walk through old church and graveyard sites: See Aberdeen’s mither kirk, witch imprisonment sites, and the grave of a doctor with questionable morals.
- Finish near the Town House: The route ends on Union Street, close to public transport and only a short distance from the starting area.
- Use the route carefully: Download the audio, map, and location data in advance, then check your position at each stop.
A dark history walk with plenty of freedom
This is not a tour where a guide gathers a group at a set hour and leads everyone at the same pace. You use the VoiceMap app on an Android or iPhone, follow the route, and listen as each part of Aberdeen’s past comes into view.
That format suits me when I want to explore on my own terms. You can stop for a photograph, pause the narration for a coffee, or spend extra time at a place that catches your interest. The stated walking time ranges from about 45 minutes to 2 hours 15 minutes, depending on how much you linger and how closely you follow the route.
The subject matter is grim, but it is not limited to sensational tales. The walk shows how crime and punishment were tied to public spaces, religion, medicine, trade, and city growth. You move from the old gaol to civic monuments, university buildings, churches, the harbor, and a maritime museum.
You receive lifetime access in English, along with offline audio, maps, and geodata. That matters in Aberdeen, where mobile reception or location accuracy may not always behave as you expect. Download everything before leaving your accommodation, and bring headphones and a charged phone because neither is supplied.
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Starting beside Aberdeen’s old gaol

The tour begins at the Tolbooth Museum on Castle Street. The building once served as Aberdeen’s gaol, so the opening location does more than provide a convenient meeting point. It puts you directly beside the machinery of law and punishment.
You hear about the criminals held there and the nearby places used for public hangings. Starting with this setting gives the walk an immediate sense of place. Aberdeen’s darker past is not presented as an abstract list of old crimes. It is attached to buildings and streets you can see.
The start can be difficult to identify if construction is taking place nearby. The Tolbooth Museum may not be easy to spot at a glance, so allow extra time and check the in-app map before you set off. One person spent half an hour trying to find the beginning, even after asking local people, so this is the point where preparation pays off most.
The Mercat Cross and a royal treason story

From the old gaol, the route heads to the Mercat Cross. In Scottish towns, the mercat cross was a public stage for announcements, ceremonies, and punishment. It is also a striking structure, with carvings of Scottish monarchs.
Here, the audio focuses on one queen and the way she responded to an outbreak of treason. That adds a political layer to the walk. You are not only hearing about petty crime or harsh local penalties. You are also seeing how rulers used public punishment to display authority.
This is one of the tour’s better pairings of place and story. The cross was built for public attention, and the tale told here helps you understand why such monuments mattered. It also gives you a chance to look closely at the royal carvings instead of treating the structure as just another city-center landmark.
A Balmoral-style tower and a glimpse of old Aberdeen

The route passes an impressive tower modeled on the tower at Balmoral Castle. It makes a natural photo stop, even though the tour does not treat it as one of the main crime sites.
That change of pace is useful. A walk devoted to punishments could become heavy if every stop focused on executions, imprisonment, or bodily harm. The tower gives you a visual landmark and a short pause before the route turns toward older streets and medical history.
You then pass through Seabury Court beside St Andrew’s Cathedral. The narrow, winding passage helps you picture how Aberdeen looked before modern streets made movement more direct. The route does not simply connect major attractions by the quickest pavement. It uses smaller spaces to show how the city developed and how older patterns of movement survived.
Same glens and lochs, a completely different day out:
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The Anatomy Rooms and Aberdeen’s bodysnatchers

One of the most distinctive sections takes you around the back of a former University of Aberdeen building to the Anatomy Rooms. Medical students traditionally studied here, and dissections took place in the area.
This is where the walk moves from legal punishment to the uneasy history of medical education. The discussion of bodysnatchers explains why anatomy created demand for corpses and why that demand could lead to serious crime. The story gives you a clearer sense of the pressures surrounding early medical training, without requiring a museum ticket.
The stop also shows why a self-guided walk can be useful. A building that looks ordinary from the main street can carry a much darker purpose once you know what happened behind it. Pay attention to the directions here, since the route involves going around the back rather than simply stopping at a front entrance.
Old Aberdeen, church punishment, and a troubling grave
Next comes an atmospheric graveyard filled with stories. You are shown the grave of a doctor whose personal morals left much to be desired, then introduced to Aberdeen’s mither kirk, the old mother church that once formed the center of early Aberdeen.
The church section broadens the idea of punishment. Justice did not always mean prison or execution. Religious authorities could impose public shame and other church penalties, placing moral discipline directly in front of the community.
You also hear how witches were imprisoned. That detail connects local religious life with the fear and suspicion that shaped witch trials. The graveyard is a fitting place for these stories because it brings together medicine, faith, death, and public judgment in a single setting.
The route is atmospheric, but it may not suit anyone looking for a light sightseeing stroll. The subject is intentionally bleak, and some stories involve cruelty and death. I would choose another tour if you are traveling with very young children or prefer a purely architectural introduction to Aberdeen.
The Green, street art, and the child-snatching gang
The Green has been occupied for thousands of years, but the tour does not present it as a frozen old quarter. Today, it is described as a small, hipster corner of Aberdeen, with street art, independent restaurants, and shops.
That contrast is one of the more appealing parts of the walk. You get a modern neighborhood alongside a story about a child-snatching gang that once operated in the city. The location makes the point that old crime stories do not belong only to castles and ruined buildings. They can sit beside cafés, colorful walls, and ordinary city life.
The Green also gives you a practical chance to pause. If you want to extend the outing, independent food spots are available in the area, though food and drink are not included. Since the walking time is flexible, this is an easy place to stop before continuing.
Aberdeen Harbour and punishments by the water
Aberdeen grew around its harbor, so the waterfront is an important part of the route. The audio explains how the harbor was used for particularly unpleasant punishments over the years.
This stop adds a different setting to the earlier stories. Public punishment in a square or at a cross was visible and ceremonial. Punishment by the water carries a harsher, more practical character, linked to the working life of a port.
The harbor also helps explain why Aberdeen became the city it is. Crime and punishment were not separate from trade, fishing, shipping, and the movement of people. The route uses the waterfront to connect the city’s social history with its economic life.
You should keep an eye on the navigation here. Urban waterfront areas change, and construction has affected parts of the walk in the past. The audio remains useful even if you need to consult the map and make a small adjustment.
The Maritime Museum and a useful optional stop
The route passes the Maritime Museum, a small museum covering Aberdeen’s maritime past, including fishing and the oil industry. Entry is not included, so you will need to decide on the spot if you want to go inside.
That flexibility is welcome. The audio tour gives you an introduction, then lets you choose if the subject deserves more time. If you are interested in Aberdeen’s port, fishing traditions, or oil economy, the museum can add useful context. If you are trying to keep the walk short, simply continue along the route.
Because the tour itself is in English only, English speakers will get the full benefit of the narration. There is no indication of translations or written alternatives, so this is not the right choice if you need another language.
Route safety, construction, and navigation
The main weakness is not the subject matter. It is route finding. Some directions have proved unclear, especially when construction changes the appearance of a street or blocks a familiar approach. The app includes a map, and I would treat that map as part of the tour rather than an emergency backup.
There is also a section near multi-storey flats that has raised safety concerns. A local user specifically felt uneasy about being alone there because of crime in the area. I would take that warning seriously, use the walk in daylight, keep your phone available for navigation, and avoid pressing on if a section feels uncomfortable.
The tour is private in the sense that only your group takes part, but it is not guided. There is no person with you to redirect the route, answer questions, or assess local conditions. That independence is a major benefit for confident walkers, but it also means you need to make sensible decisions for yourself.
Service animals are allowed, and the tour is near public transportation. Most people can participate, though the experience involves walking through city streets, courts, church areas, and waterfront spaces.
Is $8.99 good value?
At $8.99 per person, the tour is inexpensive compared with a live private walking tour. You are paying for access to the narration, route, map, and geodata, not for a guide or admission to attractions.
I think the value is strongest if you want a focused introduction to Aberdeen’s darker past and plan to explore at your own speed. The route covers a good range of subjects, from gaols and hangings to treason, church discipline, medicine, bodysnatching, organized child theft, and harbor punishment.
The value is weaker if you expect detailed commentary at every building or flawless turn-by-turn directions. Some people found the stories well told and informative, while others wanted more background about the places passed along the way. The tour works best as a themed city walk, not as a complete introduction to Aberdeen.
You can also use it more than once because access is provided for life. That is handy if you stop at the Maritime Museum, pause for food in The Green, or decide to split the walk over two outings.
Who should book this Aberdeen audio tour?
I would recommend it to independent visitors who enjoy unusual local stories, do not need a live guide, and are happy using a navigation app. It is particularly suitable if you have already seen the main city sights and want a more focused look at the forces that shaped Aberdeen’s public life.
It also suits couples or small private groups who want to stop often and set their own rhythm. The audio format lets you listen together, then pause when you need to orient yourself.
I would think twice if you dislike walking through less polished city areas, need a guide to handle navigation, or want a polished route free from construction issues. The stories are the strongest reason to book. The route management is the part that requires patience.
Should you book it?
Book this tour if you want Aberdeen’s old gaol, Mercat Cross, Anatomy Rooms, graveyards, harbor, and modern Green district tied together by stories of crime and punishment. At $8.99, it is a reasonable way to spend an hour or two, provided you download the content first and start in daylight.
Skip it if you want a traditional guided walk or if unclear directions would spoil the day. For confident walkers with an interest in the city’s less comfortable stories, this offers a flexible and affordable alternative to sightseeing by headline attractions alone.
FAQ
Where does the tour start?
It starts at the Tolbooth Museum on Castle Street, Aberdeen AB11 5BB.
Where does the tour end?
It ends outside Aberdeen Town House on Union Street, Aberdeen AB11 5BU. The end point is a few metres from the start area and has easy access to public transportation.
How long does the tour take?
The estimated duration is about 45 minutes to 2 hours 15 minutes. Your timing depends on your walking speed and how long you spend at the stops.
What language is the tour offered in?
The tour is offered in English.
What app do I need?
You need the VoiceMap app for Android or iOS. The tour includes offline access to the audio, map, and geodata.
Do I need a smartphone and headphones?
Yes. A smartphone and headphones are not included, so bring your own.
Are museum entry fees included?
No. Tickets and entrance fees for museums or other attractions along the route are not included.
Is this a group tour?
No. It is a private activity for your own group, but it is self-guided rather than led by a person.
Can service animals join the tour?
Yes. Service animals are allowed.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the local start time. Cancellations made less than 24 hours in advance are not refunded, and changes within that period are not accepted.
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